Exotic Concepts #1: The Rose

Time for something new. I’m going to come up with my own exotics, both weapons and armours. The idea is for me to put out an idea and to discuss what the specifics of such an item might and should be, taking into account game balance and such. It would be awesome to also find someone to sketch these out. Also, if you have ideas for new exotics, let me know and I’ll feature them.

I’ve been eyeballing hand cannons this week with a renewed desire to own Thorn and Hawkmoon. I reread the Thorn grimoire fragments and something jumped out at me. The entry starts:

The noble man stood. And the people looked to him. For he was a beacon – hope given form, yet still only a man. And within that truth there was great promise. If one man could stand against the night, then so too could anyone – everyone.

In his strong hand the man held a Rose. And his aura burned bright.

Basically there was once a very powerful Guardian and he had a weapon named Rose.

At the end of the entry is this:

In his first moments as a new being, he looked down at his Rose and realized for the first time that it held no petals: only the jagged purpose of angry thorns.

Rose becomes Thorn.

At this point we can assume with some certainty that Rose was a hand cannon and that Thorn is an evil and twisted version of it. So, what would Rose be like if it was an in-game exotic hand cannon?

Thorn’s big perk is called Mark of the Devourer, which mainly is a DoT (Damage over Time) ability. My concept for Rose is basically the opposite of a DoT, a HoT (Heal over Time) effect. Much like Suros Regime has a chance of healing you, Rose would heal you at about the same rate that Thorn would damage enemies. Given that the names Rose and Thorn have tightly-interwoven imagery, I’d like to stick to the idea of a thorn-pricked victim and call Rose’s perk “Rose’s Thorn“.

I’m a VERY big fan of non-linear upgrades on weapons so instead of this being the only unique perk, I’d like to add another that would share this healing effect among nearby allies and call it “Flowing Blood“. This perk would split healing between all allies within a certain radius. Another perk could be called “Beacon” which could reduce cooldown times at the same radius using the same “HoT” mechanic and similar numbers (not unlike the SoLock’s “Song of Flame” super, but obviously not that strong).

Having the ability to choose one and swap between these these perks makes Rose extremely fun to play around with an personalize, not just level up. It’s a trait I think all exotics should share. “Rose’s Thorn” would be great for solo work. “Flowing Blood” would work best I think in nightfalls where you’re up against burn effects. “Beacon” would be really helpful in raids.

One could also add a solar damage option but I think it should come with a small damage penalty. Giving Thorn the same but with void I think would really improve the enjoyment of that weapon as well. Arguments could certainly be made against this one.

So, this is where we debate things. Does this weapon’s perks balance out? Does the use of lore make sense? What would you change? Would you want to use this weapon?

I hope you’ll respond in the comments section below or reply to this post on social media.

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3 thoughts on “Exotic Concepts #1: The Rose

  1. I have an idea for an exotic as well. I like yours a lot btw.
    Whisper.
    But no one else is there..
    Sniper rifle.

    Softly: range and impact greatly increased, weapon is silenced. (you don’t appear on radar and enemies have a delayed response. Shots fired have a silencer effect.)

    Inside voices: precision kills with this weapon increases reload speed,and greatly increases precision damage for a short time.

    Like

  2. Pingback: Exotic Concepts #2: Whisper | From The Frontier

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