Here’s another exotic weapon picture that comes from the bowels of the interwebz:
Ah, yes. Dual-wielding. I still remember the crowd’s reaction when Bungie showed the Master Chief holding two SMGs in Halo 2. It was a palpable excitement over really nothing at all when you break it down. People love it. Dual lightsabers in Star Wars, dual pistols in Hard Boiled… it’s just cool. Why not have a dual-wield exotic?
Firstly, I love the idea that the dual-wielding option is not something you get right out of the box. Then I started thinking about all the steps people had to go through to get Necrochasm, and regardless of how panned the final weapon has been, people were eager to work hard towards that goal. Not wanting to delve into how RNG fails at Bungie’s intent that armour and weapons would show off achievements, how could we make the procurement of the Double Dragon unique?
Double Dragon would always be found as either one of two legendary hand cannons: Ball Lightning (arc) or Flare Thrower (solar). You’d get them as randomly as you would any other legendary and would have normal but solid legendary stats. Ball lightning’s static perk would be Hip Fire while Flare Thrower’s would be Firefly. Again, they’d be very good legendaries (the kind that make top 5 lists) but just that.
Things would get interesting once you’ve leveled one hand cannon completely up. Oh, look. Something is waiting at the postmaster for you. What’s this? An exotic bounty? Seems this awesome gun I just finished upgrading has an equally awesome counterpart out there, and this bounty will lead me on some grand quest to reunite them!
You’d go on this quest, acquire the other hand cannon at some point during it, fully upgrade that weapon and then complete the bounty in some grand fashion that involves using them both in an up-leveled Dust Palace strike to kill the light-corresponding Mind Flayer.
Suddenly, you get a new exotic. Double Dragon. You’d retain the individual weapons as legendaries because it would be silly to keep you from using them individually if you wanted to. A good legendary weapon is by no means something to just throw aside, especially after you went through all the trouble to upgrade them.
So you’ve got Double Dragon. What does it do? First and foremost, it would be the only weapon to do two kinds of damage in alternating shots. As two guns, one still shoots arc and the other still shoots solar. I think it would have a pretty fast rate of fire since it’s really two hand cannons for the price of one. In fact, the stats would obviously get a general boost to line it up with other exotics.
There’s also the reload. Why would this be of interest? Well, your guardian uses his/her free hand to reload a hand cannon, so what do we do when there’s another gun in that hand that also needs fresh ammo? Games in the past have just dropped the guns from view, but that’s pretty lazy. I think Double Dragon’s revolver mags should snap out as they do now, but the left hand gun would snap in the opposite direction, so both mags would be towards the chest. Then, instead of a physical mag being swapped out, the mag could vent out energy before being snapped back home.
Perks. The primary perk would be “Third Eye” as homage to Inspector Tequila and other great scenes where the hero spins around with pistols in each hand. I’d also like to see the “Lightweight” and “Field Scout” perks make appearances to keep with the theme. The unique perk, “Double Dragon” would combine the two static perks from the formative hand cannons (“hip fire” and “firefly”) which I think would be pretty potent but not overly so for an exotic.
Thoughts? I got a lot of people poking at the last Exotic Concept I posted over various social media and I loved all the interaction (though if it were centralized in this blog’s comments you guys could interact with each other as well)! Keep it up!
Next concept? Armour!